Puzzles and Dragons Start From Floor 1 Again

  1. YellowG

    YellowG Agile Member

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    For those who are having trouble deciding when to stop rerolling, I tried to make the decision-making process easier on you. Just know that this is ALL personal opinion. I volition brand some changes here and there if the community seems to recollect otherwise, but regardless of anything I alter, what this entire "guide" boils down to is opinion. You will have to evaluate what yous desire out of the game yourself and brand the final decision.

    NOTES: (READ ME!!)
    These suggestions are for FIRST rolls, not for later on rolls. Sure monsters will take much greater value when you accept teams established, such as Ra, Kirin, and Venus.
    You may or may not end upwardly edifice your teams around your initial roll, depending on what your side by side roll(s) are.
    The meta is constantly changing; ratings may drastically change with newer updates.

    On a scale from ane to x, where 4+ is good, 6+ is very strong, and 8+ should not be passed up unless you have a specific monster in mind, and x would be game-breaking:

    GODS
    GodFest Exclusive (known for impressive awoken skills, arguably the all-time in the game and great stats. notation that you lot will non exist able to use them for quite awhile due to team cost constraints)
    Archangel Metatron: 5.5 (slightly more than powerful than Rosekyrie, but a more restricted in taking hits. also takes a ridiculous corporeality of XP investment to get stats on par)
    Night Angel Metatron: 7.5 (extremely powerful, but completely REM dependent. awaken skills and skill boosts grant a ton of ability with minimal stalling)
    Carmine Odin: 4 (the same restrictions as Bluish Odin. deals absurd harm with his insane ATK and agile skill, and also has a farmable heartbreaker for its color)
    Light-green Odin: half-dozen (you'll never dice, simply yous'll be grinding for an eternity. solid for Hera and Rainbow Keeper and other normals, particularly with strong skill which allows for more reasonable articulate times, but gets destroyed by the multihit technicals later on on)
    Blueish Odin: 4 (decently viable in a mono-blue team, only a God team will not exist practical for new players for a very long time. goose egg extraordinary given the many higher harm multipliers)
    Red Sonia: viii (carmine devils are pretty rare, so y'all'll be stuck with Hellfire Pyro Demons for a adept bit)
    Green Sonia: 6.5 (perfect for dragon teams, just dragon teams in general are a bit lackluster. Dragon Zombie is great for this, though)
    Blue Sonia: 4.v (no RCV, and physicals in full general have low-to-negative RCV, nullifying part of her leader skill essentially, and physicals are quite lackluster anyways)
    Loyal Deity, Guan Yu: 5 (underwhelming leader and active skill, but every bit usual, solid stats and awakenings)
    Bearded Deity, Guan Yu: 4.5 (same as red with ane less awakening)
    Sleeping Dragon, Zhuge Liang: 7.5 (his depression HP make the 80% threshold easy to hitting only non equally easy to maintain. greenish attackers are deficient, however)
    Life Dragon, Zhuge Liang: 6.v (somewhat reminiscent of pre-buff Calorie-free Metatron. a higher multiplier and a pure impairment skill brand for a lot more burst but a lot less consistency. low-cal and blue are great colors for healers)
    Apocalypse: half dozen.five (powerful active skill and leader skill, merely attribute colors are somewhat mismatched. not many light dragons to pair with, then agile skill is express in a dragon team. otherwise, very strong overall)
    The Nord Urd: 6.v
    The Nord Verdandi: 6.5
    The Nord Skuld: 8 (better weighting on leader skill, best colors in terms of subs, and an extra enkindling to boot)

    Indian
    Shiva: 6 (dainty active, good uevo, solid enough pre-uevo as well)
    Lakshmi: 3 (passable leader skill, super long cooldown active for its upshot though)
    Parvati: v (nifty active, makes for a expert leader and sub)
    Indra: 2 (no entreatment whatsoever as a starter, OK harm reduction sub later, and OK dragon-type leader when ultimate evo-ed)
    Vritra: 2 (rather useeless in current state)
    Krishna: 6.5 (overall solid just not fantastic)
    Sarasvati: 5 (similar to Krishna but with an even less forgiving skill floor. super adept in tricolor, though)
    Vishnu: 6.five (also similar to Krishna, but with a higher floor meaning more consistent damage with a respectable iii.5x)
    Ganesha: 3 (useless as a leader, but fantastic for survival on dungeons with a heavy-striking boss and condition shield)
    Durga: seven.5 (simply ridiculous impairment - Kirin with a congenital in god-enhance. only for those with the skill for 25x, evidently, just also with the power to gauge whether or not using the active skill will finish the kill. high risk, high advantage, definitely very powerful.)

    Japanese
    Kagutsuchi: 2 (E-Z farmbot. neat uevo, only that's out of the question for a very, very long time for new players)
    Viper Orochi: 4 (great agile on a long cooldown, could exist used as a leader post-uevo)
    Susano: 4 (similar to Orochi, but both have somewhat rare mats)
    Amaterasu: 4 (uevo gives her some leader potential past the early-mid game. tough transition to make in between, though)
    Yomi: four (relatively bad without proper spike damage team (e.g. Anubis/Ra). when ultimate evolved to D/L, gains phenomenal ATK and practiced leader potential)
    Ame no Uzume: 4.5 (limited as all >80% HP three.5x leads are. permanent heal buff is practiced for maintaining HP threshold)
    Umisachi & Yamasachi: 8 (for the sake of comparison, equal to Kirin. Merely for experienced players)
    Kushinada: 8 (ane of the most forgiving burst leads in the game. skill cap is literally through the roof, although less skilled players will find it tough to execute consistent 7-combos at a minimum to bring her in line with most 3.5x leads. smashing for beginners as well equally experts)
    Izanagi: 4 (an alright skill that strikes synergy with leader skill, but not overwhelming past any means. you probably won't take plenty gods, though)
    Okuninushi: 6.five (versatile merely difficult to do consistently. one plow delay is useful simply not outstanding. wouldn't keep unless experienced already, but fast learners could manage information technology)

    Norse (nifty flexibility, solid leaders and subs at all stages of the game)
    Freyr: 4
    Idunn & Idunna: six (adept with and without uevo, although they utilise different teams)
    Freyja: half-dozen
    Thor: iv
    Loki: 5

    Greek (all Greek 1.0 are relatively weak until uber uevoed)
    Minerva: 1
    Neptune: three (situational sub for high armor dungeons without status shield, doesn't fit on many teams)
    Ceres: iii (amazing RCV. would not recommend using her unless you have a specific reason to, though)
    Venus: three (encounter Yomi, but unremarkably subbed in healer teams instead)
    Hades: 1 (useless until uevo, which is besides a non-issue for new players)
    Ares: 5 (all Greek two.0 Gods are keen subs later and decent leaders early)
    Hermes: five
    Artemis: 5
    Apollo: 6
    Persephone: 6

    Egyptian
    Horus: 7 (agile skill and awakenings are irrelevant most of the time. good power for skill level required, though. might be tough for newbies only not also tough)
    Isis: 7 (works extremely well with almost whatever team and is incredibly newbie-friendly, tons of damage and covers the hardest color to encompass. volition eventually hit walls when damage is not plenty, much after on)
    Bastet: eight.5 (highly versatile burst harm squad which has no hazard of being orb-trolled. too fairly newbie-friendly since y'all nevertheless get damage multipliers with lesser comboes. on par if not slightly meliorate with Kushinada, as a 7x combo is ordinarily virtually the upper limit of people's abilities, making a 4x more consistent with Bastet)
    Ra: 5 (very challenging to pull this ane off consistently. ideal late-game leader, not a proficient leader to get to late-game with. for the player who plans far, far ahead. Merely for experienced players)
    Anubis: 2 (near impossible to consistently manage. ONLY for experienced players)
    Prepare: 9 (fantastic balance of difficulty, power, and survivability, along with a great active skill)
    Nut: seven (easy to proc, and a respectable amount of power, but peculiar active skill that isn't the most powerful)
    Osiris: 6.5 (like Nut, simply a bit more difficult to consistently achieve)
    Hathor: viii.5 (Kirin with a amend agile, trading a bit of burst for a bit more than survivability)
    Nephthys: viii (Isis supreme, great agile skill every bit well)

    Angels (excessively grindy)
    Uriel: three.5
    Gabriel: iii.v
    Michael: iii.5
    Raphael: 3
    Lucifer: 6 (great finisher skill, incredibly strong early on with a simple dub-mythlit/Rainbow keeper team. very grindy, has fallen off with some harder dungeons)

    Chinese (for all simply Kirin, excellent spike impairment, perfect synergy with active skill, reasonably easy to manage leader skill)
    Incarnation of Suzaku, Leilan: 6.5
    Incarnation of Seiryuu, Karin: 6
    Incarnation of Genbu, Meimei: 7
    Incarnation of Kirin, Sakuya: 8 (marginally more powerful than Horus, with a very relevant twenty% gravity skill on a reasonable cooldown. an incredible end-game selection. ONLY for experienced players)
    Incarnation of Byakko, Haku: 8 (arguably the strongest of the Chinese gods due to color advantage, excepting Kirin)

    Heroes (not spectacular due to loftier probability of not having orbs. the mandatory nature of orb change with the Hero gods limits them pretty severely)
    Yamato Takeru: five.5
    Andromeda: 5
    Perseus: v
    Lord's day Wukong: 5
    Pandora: 6 (better subs available)

    Three Kingdoms (super diverse and hard to generalize)
    Cao Cao: 6 (solid leader skill, very dainty active)
    Sunday Quan: vii (leader skill is alright, slightly worse than Valkyrie to me, simply the active skill more than compensates. delay and burst impairment together is also good to pass up. incredibly powerful with a Blue Valkyrie)
    Liu Bei: 4.5 (nothing outstanding)
    Da Qiao & Xiao Qiao: 9 (insanely powerful for investment. like Horus merely improve in virtually every style, relatively easy to utilize likewise)
    Lu Bu: half-dozen (solid leader skill as well, but less valuable active because you cannot stack them you lot can't use Baddie)

    DEMONS (lackluster leaders until uevo)
    Belial: 2
    Amon: 2
    Astaroth: 3
    Fallen Angel Lucifer: 4
    Baal: 3 (easy to employ, hands replaced)

    BATMAN (on a separate, event only egg machine. no gamble of a iii* troll scroll)
    Catwoman: i (but no)
    Robin: iii (incredibly difficult to make good employ of, since 8x is only achieved with a 10 combo)
    Batman+S Glove: half dozen.5
    Batman+Bat Wing: 6.5
    Batman+Batarang: 6 (team cost of 10 makes him i of the best express-price dungeon leaders, for Tengu/Draggie/etc.)

    SANRIO (on a separate, event only egg machine)
    Hello Kitty: 2 (OK leader skill, totally useless for everything else)
    Kerokerokeroppi: 2 (same as Hello Kitty)
    My Melody: 5.5 (a surprisingly viable leader with a great agile for green. besides slap-up for newbies because of the 3m XP curve)
    Bad Badtz-Maru: ii (flexible, good low cost lead, merely not much else)
    Kuromi: 2 (active skill is very niche, not necessary fifty-fifty without Shiva)
    Angel Cinnamon: 3 (pretty meh as a leader, over again, but a pretty expert healer team sub)
    TAMADRApurin: 7 (the all-time roll of the collab series, IMO, equally he's got the virtually flexible of the iii.5x leader skills with literally no restrictions and a super powerful active skill)
    Princess Valkitty: 4 (very interesting leader skill, only non reliable unless you have a max skilled Gunma)

    PAD Z
    Berserker Z: 2 (underwhelming overall)
    Anima: 4 (slight upgrade to ADK, but carmine dragons are less prevalent)
    Ur-Chimera: 2
    GrimRock: 2
    Avalon Drake: v (amazing active skill with a passable leader skill)
    WoodBahn: 3 (fantastic active skill, non viable as a leader though)
    Radious: 4 (a weak Bastet/Kushinada with a niche active)
    Storm Dragon, Mistrain: 3.5 (come across Radious, but with a worse colour)
    Dragon Samurai: i (weak leader skill, active skill isn't worth the drawback either)
    Cursed Dragon: 5 (solid active and leader skill)

    Ninjas (generally a no-go but by lower standards ninjas are passable)
    Mochizuki Chiyome: 2
    Hatsume no Tsubone: 2
    Sarutobi Sasuke: 2
    Fuma Kotaro: 2
    Hattori Hanzo: iii

    VALKYRIES (most of the entreatment of off-colour valkyries is every bit subs; light healer teams are the easiest to assemble and the low-cal valkyrie is the just farmable ane. feasible but non great)
    Valkyrie: 4
    Lovely Maiden Princess Valkyrie: 3

    JUNK (everything not listed above will most likely exist junk. if it's a god and not listed above, though, the guide is nearly likely out of date)
    Swordsmen
    Burn Dragon Swordsman
    Water Dragon Swordsman
    Shining Dragon Swordsman

    Elementals
    Shaitan, Shaitan the Flame Elemental
    Undine, Undine the Water Elemental
    Sylph, Sylph the Air current Elemental
    Genie, Genie the Lite Elemental
    Thanatos, Thanatos the Dark Elemental

    Fairy tales
    Red Riding Hood
    Snow White
    Thumbelina
    Cinderella
    Sleeping Beauty

    Toy dragons
    Drall, Agdrall, Flare Drall
    Shardra, Shardran, Megalodran
    Toytops, Toyceratops, Fortoytops
    Fairlio, Fairlion, Angelion
    Pierdra, Pierdrawn, Drawn Joker

    Late bloom dragons
    Salamander, Ifrit
    Ocean Serpent, Leviathan
    Dragonette, Fafnir
    Ivory Dragon, Divinegon
    Basilisk, Tiamat

    Golems
    Flame Golem, Flame Guardian, Flame Mech Warrior Jotunn
    Ice Golem, Ice Guardian, Ice Mech Warrior Midgard
    Globe Golem, World Guardian, Wood Mech Warrior Asgard
    Machine Golem, Machine Golem Mk. Two, Machine Golem Mk. III
    Dark Golem, Nighttime Golem Mk. II, Dark Golem Mk. III

    Healers
    Naga, Echidna, Empress of Serpents, Echidna
    Mermaid, Siren, Enchantress of the Sea, Siren
    Dryad, Mandrake, Mystical Forest Pixie, Alraune
    Cupid, Angel, Messenger of God, Archangel
    Succubus, Lilith, Witch of the Dark, Lilith

    Riders
    Dino Rider, Dino Rider Drake
    Animate being Rider, Beast Passenger Merlin
    Marine Rider, Marine Rider Robin
    Dragon Rider, Dragon Rider Arthur
    Gryps Rider, Gryps Rider Finn

    Centre breakers
    Titan, Gigas
    Berserk, Siegfried, the Blueish Champion
    Highlander, Cu Chulainn, the Dark-green Lancer
    Vampire, Vampire Lord

    Mystic knights
    Mystic Flame Knight, Phoenix Knight
    Mystic Ice Knight, Fenrir Knight
    Mystic Rock Knight, Dragon Knight
    Mystic Lite Knight, Verche
    Mystic Dark Knight, Dark Dragon Knight

    Fruit dragons
    Strawberry Dragon
    Berry Dragon
    Melon Dragon
    Lemon Dragon
    Grape Dragon

    Rippers
    Falling star Volcano Dragon
    Crystal Aurora Dragon
    Graviton Earth Dragon
    Lightning Holy Dragon
    Chaos Devil Dragon

    Wizards
    Fire Wizard, Laila
    H2o Wizard, Sharon
    Woods Sorcerer, Leeza
    Light Wizard, Rei Sirius
    Dark Magician, Dill Sirius
    Wandering Magician, Wee Jas
    Drifting Magician, Wee Jas
    Cerise Sky Magician, Chester
    Jester Wizard, Chester

    SUMMARY
    Just call up that rerolling is completely optional; you can play the game only fine regardless of your initial roll. With that said and done... Expert luck!

  2. YellowG

    YellowG Active Member

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    RE: Starting Rolls

    Lemme know if I'm totally wrong. Just wanted to give an updated version of the archetype handout for which starter to choice.

  3. Cel

    Cel New Fellow member

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    RE: Starting Rolls

    You forgot the elementals:
    Shaitan, Undine, Slyph, Genie, Thanatos.

    and riders, which I don't know by proper noun.

  4. withonor

    withonor New Member

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    RE: Starting Rolls

    What a completely impossible, subjective chore to take on...

    I got Green Odin on my reroll and I don't regret keeping him what-and then-ever. I am building a team around him and do use it from time to time. I just fought a boss in a technical dungeon so long, I used Odin's active ability 3 times... Notwithstanding, based on my play mode, I wish I had Isis. I play a Horus/Rainbow team and Isis is past far my all-time friendly lead. I wish I had Isis because she is the more than consistent choice and I personally have more Horus friends. Probably because the forums tell everyone to practise Horus/Horus.

    With an Isis, over a Horus, I could accept more flexibility in my squad and information technology would be more forgiving. I know you ranked her a 9, but I would give her a x. Ares stats overall tin make him dominate dungeons solo, but that's what I did with Odin. Isis let's a person not worry well-nigh the color of the monsters, just getting a cohesive squad with skills that tin can somewhat blend.

    I as well accept a much higher opinion of Yomi. Exterior a Horus/Ra/Isis team, she probably isn't equally valuable, simply when you're trying to set upwardly 3x, 4x and 5x, color philharmonic, the extra time is invaluable to overcome terrible RNG. Which does suck, considering you're counting on your lead for the multiplier, only your friends tin can probably back you up.

    But, overall, YellowG, I recollect this guide would benefit from a summary section very much. Maybe we can identify the list of starters that brand the beginning easy, and a section where people who think long term might appreciate. List the 6+ stuff. 6-vii, practise a tiny bit of research, 8-9, strongly consider, and 10, don't laissez passer this up. Usefulness and rarity should be taken into account as much as anything.

    I know I would have appreciated this type of data.

  5. Cel

    Cel New Fellow member

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    RE: Starting Rolls

    I'm biased towards light, but to me the cutoff is at 5* and higher is fine to offset with (which is Apollo). I think descriptions are nice, but they do take quite a flake of endeavour, only I'k glad we at least accept a mini-guide hither, until details become filled in.

  6. YellowG

    YellowG Active Member

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    RE: Starting RollsHence the disclaimer. :p I'll write a summary.
  7. atog

    atog New Member

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    RE: Starting Rolls

    Anubis is pretty cool in tricolor (all these aboriginal dragon and weekend dungeon) I think he might worth more than than 1* lol

    Besides bad I don't accept one, Just I have tried pulling 25x with ADK (i would say around 30~50% of the time!)
    I dear keeping one or two Anubis as friends.
    And probably the simply ever chance you might get 100x (with double Anubis). The high ten is worth a nod.

  8. Kilgarrah

    Kilgarrah New Member

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    RE: Starting Rolls

    Gold colour is non and so good for reading. Change to orange?

  9. Trix

    Trix New Fellow member

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    Well done YellowG!

    I moved the thread to where it is supposed to be.

    And yes, I agree with Kilgarrah. Information technology's not like we hate lite. It kinda hurts in the eye.

  10. francon

    francon New Member

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    RE: Starting RollsI am running Isis myself (first pull) but I am non sure if I would requite her a ten. My impression is that I'll probably be needing an Orochi for the late game dungeons - 5 free attacks with 16x multiplier is much amend compared to three free attacks (naga) with 9x-12x multiplier. And I don't desire to do 100 REM pulls just for Orochi.

    That said, running normal/technicals with Isis has been a breeze for me so far :)

  11. YellowG

    YellowG Active Member

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    Orochi is dandy for late game dungeons, but he'southward by no means mandatory. He might save a few stones on Zeus, just Echidna does the job just fine, and she's farmable.

    Isis doesn't hitting any damage-walls like ADK for quite a long time; at that betoken, though, Odin/resolve for normals or spike impairment (2x Horus/Ra) becomes pretty much mandatory.

  12. Kiyo

    Kiyo ANTI

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    Freyr, I&I, Freyja should all be viii stars. They practise the EXACT same thing for their respective colors. Loki should be half-dozen/seven stars since Night is notwithstanding harder to level than whatever RBG monster.

    Ares, Hermes, & Artemis should all be 8 stars just similar the Norse Gods. They are the 2d half of the 4/2/2 format. Apollo tin can stay at 5 since light is difficult to level but Persephone should exist half-dozen/vii mirroring Loki.

    If Shiva is 9 stars and then Parvati should be as well. Even so I'd consider both 7/8 anyway. Lakshmi should exist 6/7. Her agile ability may suck but she still has the aforementioned leader skill equally the other RBG Indians. She notwithstanding makes a proficient, admitting, to the lowest degree desirable leader. Indra should exist ii like Vritra. Both are every bit...

    Bastet should be 7 stars, Ra & Anubis at least 3. Making them the same as Minerva is merely...

    I agree more than or less with well-nigh of the others.

  13. MisterDrgn

    MisterDrgn Yous can't take the sky from me. Staff Member

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    Richard, I appreciate your doing this, but obviously there is gonna exist a lot of disagreement. I've been thinking for a while that it would be squeamish to put upward a list of all rares in the REM and let people vote on them (with some restrictions on who could vote, e.1000., people with at least X posts and anyone a mod will vouch for, where 10=250??). That style we can at least reach a forum consensus, fifty-fifty if this remains subjective and situational.

    How practise you lot experience almost that? I don't want to walk over your work, since you've obviously put thought into this. I'd exist happy to run the survey and compile results--getting averages but also noting cases where there'southward widespread disagreement--but I'd like to become your thoughts on this.

  14. YellowG

    YellowG Active Member

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    I put Freyja/I&I lower but considering what I stuck in the notes, that their center-breakers aren't easily farmable. I only value Shiva and Parvati so highly because of their skills anyways.

    I put Ra and Anubis then depression considering they're simply horrid to kickoff with. This is a commencement-roll matter, then I'd think that Minerva'due south resist and nuke might actually be more useful than some 10x combo leader skill that no new player volition ever exist able to pull off intentionally. Later rolls, Anubis and Ra are certainly more than useful, but they're not skilful starters by any means.

  15. YellowG

    YellowG Active Member

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    Sounds good to me. I'm curious to run across what people recollect. I'm making adjustments where I run across fit at the moment, but that would probably be ameliorate.
  16. I really Actually wish I had known about rerolling and all that before I did IAP and got fairly far into the game.

    I actually started with a Naga- and thought it was astonishing...too bad at present though :(

  17. jaye3rd89

    jaye3rd89 New Member

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    Guess I should reroll since i got a kagutsuchi? Or just roll with information technology? lol
  18. 38thdoe

    38thdoe Sometime

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    I started with Kagutuschi. If he came level thirty, he'southward okay enough to acquit you till your next 5 stone roll. If you get crap there, reroll. Kagutsuchi is overnice for flying through the early on levels when yous come back for evo materials.
  19. jaye3rd89

    jaye3rd89 New Fellow member

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    Indeed he is thirty.

    I may accept misunderstood what you meant there.
    Did you lot mean reroll if:
    ane. He wasn't 30 ?
    Or
    2. He is 30 but my adjacent rare egg one time i obtain v more than ms ends upwardly existence bad?

    Edit:
    Well i was bored to went with Kagutsuchi (for now)
    Waited till i got v more stones and tried once again...and got a drall....

    Should i proceed going or reroll? lol

  20. YellowG

    YellowG Active Member

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    Kagutsuchi, to me, is a farmbot. If you're incredibly lazy, he does like shooting fish in a barrel dungeons for you, just he won't help you at all when dungeons become harder. I would reroll, only at that place's a whole new discussion thread up in which we're trying to come upward with a consensus.

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Source: http://puzzleanddragonsforum.com/threads/beginner-starting-rolls.6337/

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